Pengelolaan Website Sebagai Sistem Informasi Manajemen di Madrasah Aliyah Negeri Balikpapan

Main Article Content

Bisma Arief Satria Putra
Bahrani Bahrani
Mohammad Salehudin

Abstract

The aim of this research is to find out how effective the results are through developing thematic learning modules containing traditional games for the independence of class III at SDN 1 Kepoh. This research uses quantitative research methods. The research method explains the design of this research activity which was carried out at one of the elementary schools in Blora Regency, namely at SDN 1 Kepoh. Researchers chose SDN 1 Kepoh as a place for observations, interviews, product validation and product trials on class III students. design experiment with one group pretest posttest type. The design is used to compare results before and after treatment. Experimental research methods refer to research methods used to find the effect of certain treatments on others under controlled conditions.This research uses validity test instruments. Testing the reliability of study materials is based on the opinions or considerations of related experts. Data collection techniques using the Shapiro-Wilk normality test were used in this research to evaluate the null hypothesis. The research results show that the effectiveness tests carried out included the normality test, paired sample T test, and N-Gain test. The results of the normality test show normal values ​​and in the paired sample T-test the significance value is 0.000, meaning that there is a significant difference in the pre-test and post-test. And in the N-Gain test, the mean N-gain score was 0.4601, so the test results can be categorized as moderate. So it can be concluded that the test results of the effectiveness of thematic media modules containing traditional games in increasing the learning independence of class III students are in the moderate or sufficient category.

Article Details

How to Cite
Putra, B. A., Bahrani, B., & Salehudin, M. (2024). Pengelolaan Website Sebagai Sistem Informasi Manajemen di Madrasah Aliyah Negeri Balikpapan. Journal on Education, 6(3), 15643-15652. https://doi.org/10.31004/joe.v6i3.5337
Section
Articles

References

Addafi, F., dan Tutut Nurita. 2020. “Kelayakan Komik Getaran Dan Gelombang Untuk Meningkatkan Motivasi Dan Hasil Belajar Siswa.” Pensa E-Jurnal Pendidikan.
Afisa, Zahra Rifqa, Fajrie Nur, Pratiwi, Ika Ari. 2023. “Pengembangan Media Komik Edukasi Berbasis Kearifan Lokal Untuk Meningkatkan Hasil Belajar Kognitif Siswa Kelas V MI PIM Mujahidin.” 08: 3848–61.
Arukah, Dwi Wahyu, Irfai Fathurohman, and Moh Syaffruddin Kuryanto. 2020. “Peningkatan Hasil Belajar Siswa Dengan Menggunakan Media Ledu.” Jurnal Pendidikan Dasar: 1–9.
Aryani, Khintan Putri, Erik Aditia Ismaya, and Mohammad Syaffruddin Kuryanto. 2022. “Analisis Bentuk Kemandirian Anak Di Desa Gondosari.” Jurnal Pendidikan 10(1): 1–6.
Fajrie, Nur, Khamdun, Purbasari, Imaniar. 2013. “Pengembangan Perangkat Pembelajaran Tematik Di SDLB-A Negeri Semarang.”
Hamdani. 2011. Strategi Belajar Mengajar. Bandung: Pustaka Setia.
Hastari, S., Endang, S., dan Lisa, L. 2016. “Validasi Kepraktisan, Dan Efektivitas Media Pembelajaran Papan Magnetik Pada Materi Mutasi Gen.” BioEdu Berkala Ilmiah Pendidikan Biologi, 5(1), 7–13.
Kuryanto, Mohammad Syaffruddin, and Ika Ari Pratiwi. 2019. “Hubungan Permainan Tradisional Betengan Terhadap Gerak Lokomotor Siswa.” Jurnal Prakarsa Paedagogia 1(2).
Lesmoyo, Yoga Adistya Sri, Nur Fajrie, Sri Surachmi, and Yogi Ageng Sri Legowo. 2023. “Pengaruh Peningkatan Keaktifan Siswa Terhadap Peningkatan Hasil Belajar IPA Siswa SD Dalam Pembelajaran Dengan Media Audiovisual.” Journal on Teacher Education 4(3): 777–83.
Maria El Puang, Desi, Maria Angelina Fransiska Mbari, Marianus Yufrinalis, and Adriana Alfrida. 2023. “Pengembangan Buku Ajar Tematik Berbasis Cerita Jong Dobo Dan Permainan Tradisional Kabupaten Sikka Kelas IV Sekolah Dasar.” Jurnal Pemikiran dan Pengembangan Sekolah Dasar (JP2SD) 11(1): 18–32.
Masfuah, Siti, Fina Fakhriyah, and Mohammad Syaffruddin Kuryanto. 2022. “Pendampingan Pembuatan Hidroponik Sebagai Media Pembelajaran Berbasis Konservasi Untuk Guru SD 3 Peganjaran Kudus.” 11(2): 314–19.
Meila Noor Syafria, I. A., Pratiwi, Ika Ari, and M Syafruddin Kuryanto. 2020. “Jurnal Basicedu. Jurnal Basicedu,.” Jurnal Basicedu 5(5): 3(2), 524–32. https://journal.uii.ac.id/ajie/article/view/971.
Mudjiman, H. 2007. Belajar Mandiri. Surakarta: UNS Press.
Riwanti, Rency, and Abna Hidayati. 2019. “Pengembangan Modul Pembelajaran Tematik Berbasis Pendidikan Karakter Di Kelas V Sekolah Dasar.” Jurnal Basicedu 3(2): 572–81.
Sholikin, Muhammad, Nur Fajrie, and Erik Aditia Ismaya. 2022. “Nilai Karakter Anak Pada Permainan Tradisional Gobak Sodor Dan Egrang.” Jurnal Educatio FKIP UNMA 8(3): 1111–21.
Sriyahani, Yanika, Mohammad Syaffruddin Kuryanto, and Wawan Shokib Rondli. 2022. “Pendidikan Karakter Melalui Permainan Tradisional Di Desa Sitimulyo.” JIIP - Jurnal Ilmiah Ilmu Pendidikan 5(10): 4416–23.
Sukmanasa, Dkk. 2017. “Pengembangan Media Pembelajaran Komik Dgital Pada Mata Pelajaran Ilmu Pengetahuan Sosial Bagi Siswa Kelas V Sekolah Dasar Di Kota Bogor.” JPSD Untirta 3(2), 171-
Sulistiyowati, Fajrie, Nur, and Sri Surachmi. 2023. “Efektivitas Media Canva Terhadap Minat Dan Hasil Belajar IPA Siswa.” Journal on Education 05(02): 5883–91.
Suprayitno, Dkk. 2023. “Pengembangan Modul Pembelajaran Matematika Model Team Assisted Individualization (TAI) Untuk Meningkatkan Kemampuan Berpikir Kritis Dan Kemandirian Belajar Siswa Kelas IV SD.” Jurnal Profesi Keguruan JPK 9(2),.
Veriawan, Akhmad, Erik Aditia Ismaya, and M Syafruddin Kuryanto. 2023. “Analisis Bentuk Kemandirian Anak Usia 6-8 Tahun Ditinjau Dari Status Pekerjaan Orangtua Sebagai Buruh Pabrik.” 7: 1882–90.